• Monsters have a health range. For example, the Spyglass can show one Bandit having 2 health, but another Bandit can have 3 health. Don't think that every kind of monster will have the same health every time you see one.
  • All monsters except the Scavenger will only open doors if they are alerted by other monsters.
  • Polymorphed monsters that get new skills can still use their original skills.
  • Critical hits from monsters will do 150% of their normal damage.
  • Monsters will only use skills when you're in their vision or against charmed monsters and Magic Mirrors.
  • For a verbose list with a lot of 100% accurate data, see Monster List.

All ActsEdit

Acts 1 & 2 Edit

Acts 1 & 3 Edit

Act 1 Edit

Act 2 Edit

Act 3 Edit



Tower BossesEdit

Other CreaturesEdit

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