Cardinal Quest 2 Wiki
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Horror3

Horrors are dangerous eldritch beasts. They appear in Act 3 and higher floors of the Tower. It's advisible while fighting one to avoid overcrowding, getting cornered, debuffing them or buffing oneself and to prepare a counter against their skills. They are powerful and can easily end a player's run, particularily on Suicide difficulty.

Horror2

Skills and statistics[]

  • Dark Purple Horror: Mind Blast. Will try to use it as soon as they see the player. Has good stats for melee combat but it's slow. Should always be a high priority target.
    • Health range is 14-20
  • Aqua Horror: Has no skills, meaning it only does melee combat. Deals the most damage and has the highest defense
    • Health range is 14-20
  • Purple Horror with red eyes: Teleport Away, this version deals damage and will be used in melee range. The slowest horror but has the highest attack.
    • Health range is 14-20
  • Green Horror: Uses Acid, it has the same 2 square range as Venom, doesn't slow but deals 0-2 damage every turn meaning its capable of doing 10+ damage.
    • Health range is 18-24
Horror
GreenHorror

Appearances[]

Act 3[]

Horrors appear in Act 3 after reaching the Academy Basement. From then on they become common enemies and appear as backup during the battle against Shiurath.

The Tower[]

Horrors appear rarely after clearing the first tower block (Floor 21) and commonly after clearing the second tower block (Floor 41). They also appear as backup for their floor boss counterpart.

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