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[[File:Leech.png|32px]] '''[[Regeneration]] (Passive)''' |
[[File:Leech.png|32px]] '''[[Regeneration]] (Passive)''' |
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− | Recover 100 more [[health]] from [[Health Orb|health orbs]]. |
+ | Recover 100% more [[health]] from [[Health Orb|health orbs]]. |
* Minimum level: 3 |
* Minimum level: 3 |
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* Buy previous talent. ('''Toughness''') |
* Buy previous talent. ('''Toughness''') |
Revision as of 07:32, 17 February 2018
A ferocious Warrior of unparalleled strength and vigor, survivor of many battles, deadly with any weapon.
-Starting Class-
The Fighter was one of the three classes available in the first Cardinal Quest, the others being Wizard and Thief.
Character Sprites
Male
Profile | ||||
Body |
Female
Profile | ||||
Body |
Base Stats
Normal | Hard | Suicide | |
---|---|---|---|
Health |
20 | 18 | 16 |
Attack | 11 | 11 | 11 |
Defense | 10 | 10 | 9 |
Speed | 6 | 5 | 4 |
Intellect | 8 | 8 | 8 |
Faith | 8 | 8 | 8 |
Magic Resist | 0 | 0 | 0 |
Stealth | 0 | 0 | 0 |
Base Damage: Min 0, Max 2
Starter Set
Weapon | Body | Headwear | Gloves | Footwear | Jewelry | Items | |
Basic | Short Sword | Leather Armor | Battered Cap | X | X | X | Full Healing Potion |
Extra | Bonecracker (Specialist) | Breastplate (Suited) | X | X | Boots of Escape (Booted) | Token (Backup Plan) | Scroll of Blink (Backup Plan) |
Perk
(Starting Perk) - Boost Morale by clearing levels. (+50 Morale)
(Unlock 3500 morale) - Berserk (and Frenzy) recharge faster. -1 base Intellect and Faith.
(Unlock 3500 morale) - Salvage usable armor from 10% of enemies who didn't drop anything.
(Unlock 6000 morale) - Start with Vital Strike instead of Berserk. +2 Defense.
(Unlock 8000 morale) - Start without Berserk but get +1 Attack and +1 Speed all the time.
Gear
(Unlock 1600 morale) - Start with a Breastplate (additional +1 Defense).
(Unlock 1600 morale) - Start with Boots of Escape (+1 Speed)
(Unlock 4800 morale) - Swap your sword for a Bonecracker (2-4 damage, -2 Speed).
(Unlock 4800 morale) - Start with a Token (+1 Faith) and a Scroll of Blink.
Talents
-Start-
Berserk - Starting skill. Removed if you have the Constant Bubbling Rage perk.
Vital Strike - Replaces Berserk when using the Clinical perk.
-Set 1-
Precision (+attack) Increase your Attack stat.
- +1 attack
- +2 attack
- +3 attack
Impact (+damage)
Increases your minimum damage with any weapon, guaranteeing stronger hits.
- +1 minimum damage
- +2 minimum damage
Toughness (+HP)
Your experience in battle hardens you against all kinds of damage.
- +6 hp each rank. Unlimited ranks.
-Set 2-
- Minimum level: 4
- Buy previous talent. (Precision)
- Can't get this if you have Intimidate.
- Minimum level: 4
- Buy previous talent. (Precision or Toughness)
- Can't get this if you have Charge.
Regeneration (Passive) Recover 100% more health from health orbs.
- Minimum level: 3
- Buy previous talent. (Toughness)
- +100% regeneration
- +200% regeneration
-Set 3-
- Minimum level: 6
- Buy previous talent. (Charge or Intimidate)
Hardening (+defense) Increase your Defense stat greatly.
- Minimum level: 6
- Buy previous talent. (Intimidate)
- +2 defense
- +4 defense
- Minimum level: 6
Hints
- Being a close range class, it's important to focus on health and speed instead of attack, as Berserk/Frenzy will always provide you with an attack boost.
- As your beginner class, the Fighter is really easy to master once you understand the weapon mechanics and which stat is important when using them.
- The Fighter has the highest base health out of all playable classes, but suffers from low speed, making them especially vulnerable against ranged attacks and quick enemies.
- Fighters can make good use of some Holy Skills for a wider range of support: Holy Armor allows them to take damage more easily and provides rechargeable thorns, Glide gives them a much needed speed boost, Dispel will neutralize speedy spellcasters, and Bless Weapon will make their attacks even more accurate. While Fear is an option for crowd control, it's far outclassed by Intimidate, and both Heal and Sleep are useful for most classes, not just Fighters.
- Teleport can be useful for catching up to quick enemies if the player doesn't have Charge or the Restless Blade.
- Fighters hit hard and die hard, being near impossible to kill due to their overpowering health and defense, and punishing to fight, due to their high damage. Its better to focus on these two aspects of a Fighter while playing as one.
Flavor Text
Act 1
Act 1 Text | |
---|---|
Floor | Dialogue |
The Village | Fresh slaughter. The scent's as familiar as it is unwelcome. |
The Forest | Following the bandits' trail, you cut a path into the thick forest. |
The Town | You charge through the town gate. They're not ready for you. (You won't let them get ready.) |
The Keep | Streaked with blood, you smash the door. It's vengeance time! |
Asterion's Lair | Asterion and his two lieutenants are here. Kill them and end his reign of terror |
Act 2
Act 2 Text | |
---|---|
Floor | Dialogue |
The Mountain Path | The army came through this windswept pass. It's clear the forces here are on their side. |
The Monastery | Dragon cultists bar your way. Hah.. they're only human. |
Spider Nests | Thick webs drape the hollow. You steel yourself and press on. |
The Caves | You descend into the mountain, heading for the core. Whoever rules this place - they'll be there. |
The Mines | The heat's fierce. You're getting closer. |
Xiatol's Lair | You've reached the heart of the mountain. Something's down here. Something big. |
Act 3
Act 3 Text | |
---|---|
Floor | Dialogue |
City Gates | First the Minotaur. Then the Dragon. They didn't come from nowhere. They came from here. |
City Streets | You spit at the guards' shiny armor. Like they've ever seen real action. |
Mage Academy | You're in! Time to find out who's running this whole show. |
Academy Basement | Something ahead crackles with power. This doesn't feel right. |
The Wasteland | ... |
Alien Palace | You'd recognise this kind of opulence anywhere. Whatever's in here thinks it's in charge. |
Shiurath's Domain | This must be it - the heart of the invasion. You can't shake the feeling you're being watched. |
The Tower
Tower Text | |
---|---|
Floor | Dialogue |
1st Floor | This Tower casts its shadow for many miles. What better place to seek death or glory? |
Boss Floor | They seem more organized here. A leader must be nearby. |
A mighty adversary lies in wait here. You ready your weapon. | |
You sense a powerful foe ahead. | |
Tower Block Cleared | It seems the Tower continues yet. You press on with grim resolve. |