Health - Stat
Description[]
Damage determines the amount of health removed when an attack or spell hits, It is measured in minimum and maximum damage or min-max for short. Ex long sword deals 1-6 damage without damage modifiers.
Damage modifiers[]
Talents that modify damage[]
- Impact: +1 minimum damage to all weapons.
- Dagger mastery: All dagger weapons deal 50% more minimum and maximum damage.
- Spell damage: Increase min and max damage of Fireball.
- Archery: Increase min and max damage and lowers cooldown of Bow.
- Well trained: Multiplies the damage of the ranger's Dog.
- Unarmed: Increases the Pugilist's damage.
- Powder: Increases the damage of Pistol.
- Tinkerer: Chance to upgrade a damage dealing equipment.
Equipment that modifies damage (not weapons)[]
- Heavy gauntlet: 1-1 damage
- Brawler's Hand Wraps: 0-1 damage
- Carapace (Hands): 1-2 damage
Enchantments that modify damage[]
- Bloody
- Brutal
- Vicious
Consumables that modify damage.[]
- Whetstones