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Below you will find the formulas used for determining damage for various backstabs and critical hits. Damages from gauntlets do add up for the multiply at least for backstab, but the exact formula is unknown yet.

See also Block Rate & Hit Rate.

Critical Hit RateEdit

Base Stats
Hit Rate→ 49% 54% 60% 65% 71% 76% 82% 88% 94% 100%

Critical Hit Rate→

2% 5% 10% 16% 23% 31% 40% 50% 50% 50%

Critical Hit Formulas Edit

Critical is any strike that does additional, heavier damage than usual strikes. In the chance a strike is critical, it's guaranteed to hit.

Regular Critical Hit Edit

  • +1 minimum damage, and maximum damage multiplied by 1.5.
  • If your weapon has 1 minimum damage then a regular critical will do +0 minimum damage, and maximum damage multiplied by 1.5.

Heavy Weapons (+Critical) Edit

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  • +2 minimum damage, and maximum damage multiplied by 2.5.
  • All Maces and Axes (except Axe) have this.

Backstab Formulas Edit

Backstab is any strike done to an unaware/unalerted monster. Backstabs are guaranteed to hit.

Regular Backstabs Edit

  • +0 minimum damage, and maximum damage multiplied by 1.5.

Stealth Weapons (+Backstabs) Edit

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  • +1 minimum damage, and maximum damage multiplied by 2.5.
  • All Daggers will have this.

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