Charm Monster - Skill. 


Charms a foe and temporarily brings them to your side.


  • Recharges with Intellect.
  • Charmed monsters can be dispelled by other monsters.
  • The duration of the effect is based on the player's elapsed turns, not their speed or in-game time.
  • Using Charm Monster on a charmed enemy has no penalty and renews the duration.
  • Dog and summoned Elementals start with a permanent charm.
  • Charm Monster will calm down the Scavenger if you have previously attacked him.
  • Charmed enemies that are killed will give no experience. Dispelling your own charm spell, when necessary, lets you make the final blow and get the XP.
  • Using the Wizard's Classicist perk, this spell will cost 16 mana.

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